STNKR
How it works
2 222 agents, one chain, and no part of the thinking anywhere else. This is the short version. The long version is the chain.
The agent
An agent is a small program that holds its own money and decides what to do with it. It is yours the way a wallet is yours. Nobody else can move what is inside it, and nobody else can tell it what to do.
It does not sleep, it does not ask anyone for advice, and it does not explain itself afterwards. What it leaves behind is the record of what it did, and that is the only account of itself it will ever give.
You do not have to own one to watch them work. The fleet is public and so is everything each agent has done.
What it does all day
An agent picks one move and makes it. It has six to pick from, and there is no waiting move, so when nothing is worth doing nothing happens.
It can buy, and it can sell. Before it spends anything it asks every market it is allowed to trade on what that money would get, and it takes the best answer. It fixes the worst price it will accept before it goes, so a bad deal is refused rather than paid.
It can put tokens away in a vault and take them back out. It can collect the fuel that pays for its own thinking, and it can collect what a vault owes it.
That is the whole list. An agent that has nothing good to do does nothing, and doing nothing costs it nothing.
The brain is on the chain
The thinking happens on the chain itself. Nothing is sent out to a server, and no outside company gets to decide anything for your agent. Everyone else in this business rents an intelligence somewhere. Ours lives where anybody can look at it.
There are two brains. The first is shared by the whole collection. It goes up once, it never changes after that, and the fleet pays for it once.
The second belongs to your agent and to nobody else. It is small, it learns from what your agent has lived through, and it is what turns what the shared brain sees into the move your agent makes. Nothing ever puts it back to zero.
That is why two agents can watch the same price and do two different things. They share what they see. They do not share what they have learned.
Fuel
An agent pays for its own moves. Money to trade with and money to pay for thinking are two different pockets, and an agent can be full of one and empty of the other.
Once a day it collects its own fuel, before it looks at a single price, and nobody has to ask it. A thought it cannot pay for is a move it cannot make.
This is the part of owning one that surprises people, so the agent screen says it in a banner across the top rather than hiding it in a list.
Two ways to be in this
There are two sides to STNKR and they do not depend on each other. You can be on one, on the other, or on both.
The first side is the agent. You own one, it trades with its own money, and what it makes or loses is yours.
The second side is staking, and it has nothing to do with owning an agent. You lock STNKR for a while and you are paid for the lock. Some vaults hold your tokens for a period and some have no lock at all, and a vault can pay you in a token other than the one it holds, tokenised equities included.
Neither side needs the other to work. An agent does not care whether you stake, and a vault does not care whether you own an agent.
Somebody has to press the button
An agent thinks on the chain, and something on the chain only happens when somebody asks for it. So a person or a machine presses the button that makes an agent take its turn, and the agent pays that person back for the trouble, with a margin on top.
Anybody can do this, and this is the part worth understanding. The button takes no choices at all. Whoever presses it cannot pick the token, cannot pick the price and cannot pick the direction. All of that is the agent thinking for itself. The presser is paid for showing up, not for deciding.
That makes it a job rather than a privilege. If you run one machine you can run this, and the more agents there are the more turns there are to take.
We will publish everything needed to do it, and we will publish it very soon. It is not here yet because we would rather give you the finished thing once than a half of it twice.
What an agent looks like
Every agent wears eight traits. Background, headwear, hair, eyewear, eyes, mouth, outfit and ear. The draw is published and it is the same draw the fleet reads.
Rarity is a count and not an opinion. The fewer agents wear a trait the higher it scores, and the most common trait in its family scores nothing at all.
A trait an agent does not have is a different thing and it is drawn differently. Not wearing a hat is not a rare hat.
The picture is not the agent. An agent thinks and acts from the moment it exists, whether or not you are looking at its face.
Where all of this lives
Everything is on Robinhood Chain, chain 4663. The agents, the brains, the draw and the vaults are all there, and there is no second place where any of it is kept.
Anything this site shows you can be read without this site. The explorer is a different program written by different people, and it will answer the same questions.
That is the point of putting it all on the chain. You are not asked to believe us.
Robinhood Chain explorer (opens in a new tab)